![]() It’s pretty clear to us that there is a huge audience around the world that is gonna love this title. “So I actually think that those two items are being conflated. ![]() “The way I’ve been kind of looking at the mixed comments is what those folks are really saying is they desperately, passionately want the next big thing,” Allen Adham, executive producer and Blizzard co-founder told Polygon in a previous interview. ![]() And interviews after the controversial press conference indicate that the company may be confused about why fans are so angry. There's a lot more to discover in the video-and we're also hoping to release an extended cut of this chat because Brevik was extremely generous with his time and with digging up unique and new stories to tell us about the development of one of the most popular gaming franchises to ever exist.Blizzard wasn’t ready for the immediate, and overwhelmingly negative, fan reaction to the announcement of Diablo: Immortal. Game development is sometimes as much intuitive art as business-y science.) Until the sun comes up (Fascinatingly, this is almost exactly the opposite of what happened with Sid Meier and Civilization-that iconic title started out as real-time, before switching to turn-based midway through development. When the team came in on Monday morning, "it was obvious that this was the way to go and we never looked back," he said. The clouds parted, the angels sang, and Brevik became the very first person to lose a few hours of his life to Diablo. And I was like, 'Oh my God, this is amazing.' That felt so good! This was way better." "My character walked over and swung and smacked the skeleton apart. He was stomping around the now real-time dungeon and spied his first real-time enemy: a skeleton. Further Reading Video: Ars talks Civilization with the man himself: Sid Meier"I remember it just like it was yesterday," Brevik reminisces.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |